
Featured
Board Games

Splendor
Playtime: 30 minutes
Player Suggested: 2-4
Splendor (璀璨宝石) is a strategy board game designed by Marc André, published in 2014 by Space Cowboys and Asmodee.
In this game, players take on the roles of wealthy merchants during the Renaissance period, acquiring wealth and prestige by collecting and trading gems represented by chips and cards.



Avalon
Playtime: unknown minutes
Player Suggested: 6-10
"Avalon" is a tabletop game where players need to speculate about each other's identities. It is a strategy game designed for 6 to 10 participants, driven by verbal descriptions, and involves challenging eloquence and analytical skills. It is a social and intellectual game suitable for gatherings and making friends, focusing on language-based reasoning.
The game is set in a background where a resistance organization attempts to overthrow the rule of an evil government, while government infiltrators seek to eliminate the resistance. The game divides players into two factions: the Underground Intelligence Party and the Nationalist Party Special Agents. Each player confirms their role and faction by randomly drawing an identity card. The goal of the game is to complete 5 missions, with a best-of-five format. If the Underground Intelligence Party succeeds in the mission three times, they win; if the Nationalist Party Special Agents manage to cause the mission to fail three times, they win.

Criminal Dance
Playtime: 10-20 minutes
Player Suggested: 3-8
"Criminal Dance" is a deduction-style tabletop game. In this game, anyone can become a cunning criminal in an instant due to the exchange and passing of cards. When you become the criminal, you can choose to frame others, pass the criminal card to someone else, or deceptively manipulate information to confuse others. The goal is to successfully escape the law enforcement's carefully laid traps and become the ultimate winner of the game.
There are 13 types of cards in the game, and many card effects will make the criminal card move around among different players, giving the game a feeling of criminals dancing, as suggested by its name. The game is suitable for 3-8 players, with a playing time of approximately 10-20 minutes.



Crime Scene
Playtime: unknown minutes
Player Suggested: 5-10
"Crime Scene" is a deduction and strategy tabletop game. In this game, players take on various roles such as witnesses, detectives, murderers, and accomplices, working to solve the case by analyzing crime scene information and weapon clues.
The basic flow of the game is as follows:
1. Distribute identity cards based on the number of players. The player who draws the witness card publicly reveals their identity and draws one crime scene location card and four scene cards.
2. Other players conceal their identities and draw four red weapon cards and four white clue cards.
3. The murderer, with everyone's eyes closed, selects a method of committing the crime and a clue.
4. The witness knows the murderer and the method of murder but cannot directly state it, only describing the murderer's features and the scene.
5. The detective, based on these descriptions, must identify the murderer and reveal the method of murder.
The game is suitable for 5-10 players, and the victory conditions are as follows: for the witness, detective, and second witness, a successful case resolution; for the murderer and accomplice, all players failing to solve the case.

Vlaada Chavatil
Playtime: 15 minutes
Player Suggested: 2-8
"Vlaada Chavatil" or "Codenames" is a party tabletop game that tests team cooperation and language expression. The game is suitable for 2-8 players and takes approximately 15 minutes.
The basic flow of the game is as follows:
All players are divided into two teams, red and blue, taking turns for their respective rounds, competing to be the first team to guess all their words.
Each team has a spy leader responsible for giving clues, and other team members act as field operatives, responsible for guessing the agents. Agents are represented by word cards.
The spy leader knows the identities of all the word cards: red team words, blue team words, neutral words, and assassin words. The spy leader can provide a clue consisting of a word and a number each turn.
Field operatives cannot see the identities of the word cards and must guess based on the clues given by the spy leader. After each correct guess, they can continue guessing their team's words, but if they guess other words, they cannot continue guessing.



Sanguosha
Playtime: unknown minutes
Player Suggested: 5-10
"三国杀" is a strategic card-battle game set against the backdrop of the Three Kingdoms period in Chinese history. Players can choose different generals and strategic modes to experience the magnificence of the Three Kingdoms era. The game, based on the Three Kingdoms, uses roles and generals to construct a tabletop game world that combines elements of history, literature, art, and gaming.
The basic flow of the game is as follows:
Players are divided into two teams, red and blue, taking turns for their respective rounds, competing to be the first team to guess all their words.
Each team has a spy leader responsible for giving clues, and other team members act as field operatives, responsible for guessing the agents. Agents are represented by word cards.
The spy leader knows the identities of all the word cards: red team words, blue team words, neutral words, and assassin words. The spy leader can provide a clue consisting of a word and a number each turn.
Field operatives cannot see the identities of the word cards and must guess based on the clues given by the spy leader. After each correct guess, they can continue guessing their team's words, but if they guess other words, they cannot continue guessing.

Espionage Storm
Playtime: 15 minutes
Player Suggested: 3-8
"Espionage Storm" is a strategy tabletop game suitable for 3-8 players. The basic flow of the game is as follows:
All players are divided into two teams, taking turns for their respective rounds, competing to be the first team to guess all their words.
Each team has its own spy leader responsible for providing clues, while other team members act as field operatives, tasked with guessing the agents represented by word cards.
The spy leader knows the identities of all the word cards: red team words, blue team words, neutral words, and assassin words. The spy leader can provide a clue consisting of a word and a number each turn.
Field operatives cannot see the identities of the word cards and must guess based on the clues given by the spy leader. After each correct guess, they can continue guessing their team's words, but guessing other words prevents further guessing.



I’m the Boss
Playtime: unknown minutes
Player Suggested: 3-6
"I’m the Boss" is a strategy tabletop game suitable for 3-6 players. The basic flow of the game is as follows:
All players are divided into two teams, taking turns for their respective rounds, competing to be the first team to guess all their words.
Each team has its own spy leader responsible for providing clues, while other team members act as field operatives, tasked with guessing the agents represented by word cards.
The spy leader knows the identities of all the word cards: red team words, blue team words, neutral words, and assassin words. The spy leader can provide a clue consisting of a word and a number each turn.
Field operatives cannot see the identities of the word cards and must guess based on the clues given by the spy leader. After each correct guess, they can continue guessing their team's words, but guessing other words prevents further guessing.

Dice Town
Playtime: 60 minutes
Player Suggested: 2-5
"Dice Town" is a lively dice-rolling game created by the renowned tabletop game designers Bruno and Ludovic. The game is suitable for 2-5 players and takes approximately 60 minutes to play.
The basic gameplay is as follows:
At the beginning of the game, each player receives 5 custom poker dice and 8 gold coin tokens.
Players then start rolling the dice! The results of the rolls determine the actions players can take.
The game board features various stacks of small gold nuggets. The game concludes when all the small gold nuggets or all the property cards are claimed.
